Square Enix may launch a variety of video games yearly, but its bread and butter continues to be the Closing Fantasy franchise. It’s certainly the prettiest entry within the Last Fantasy series, however these appears got here at the cost of ravenous different areas of the game: little or no of the story is defined by the narrative, the world consists of one long linear path resulting in the final boss, and the combat system removes players from the second-to-moment choices of battle in favor of setting up preventing formations and figuring out common tactics to be carried out routinely by the computer.
It is a lavish spectacle that loves to concentrate on the mundane; a deeply severe story of love, loss, and friendship that’s additionally extremely foolish at instances; a fantasy realm full of parts ripped from science fiction and modern-day life; and a celebration of blatant stereotypical JRPG character varieties, yet the core solid grows beyond their tropes into personalities that really feel like actual individuals with real emotions.
A couple of Easter eggs and callbacks to previous mainline titles are situated throughout the mainline games (ex Shinra), however yeah, like everyone else has mentioned, there isn’t any clear, canonical, or direct connection between the individual mainline video games, and direct connections only exist in spinoffs and direct sequels.
All the silliness and melodrama that have come to define Closing Fantasy discovered its primal kind right here, too: As protagonist Cecil embarks on a sulky quest to discover his true self, his allies drop into and out of his get together, usually leaving the story by the use of a noble self-sacrifice.
Final Fantasy IX was additionally the last in the principle collection to have these artful static environments, as this might be abandoned within the transfer to PlayStation 2. Let’s not grieve overlong for these blurry bits of surroundings (we get whole freeways to drive on now), however we can still bear in mind them with fondness.